Per-game fees punish a long season
A 16-game season with platform fees on every ticket adds up to real money.
League play, tournaments, weekend matches. Flat $0.99 per ticket. Multi-game passes that scan across the season.
What hurts
A 16-game season with platform fees on every ticket adds up to real money.
Selling a full-season pass shouldn't take 16 SKUs and a spreadsheet.
Most fields and parks have spotty cell service. Scanners need to work anyway.
How Jamrats fits
Per-ticket fees over a season
Flat $0.99 per ticket; predictable line item.
Multi-game passes are hard
Sell a season pass as a single ticket type; scan it any game.
Gate Wi-Fi unreliable
Offline-tolerant QR scanning.
How it actually plays out
Build
Create one event per match — or one season-pass event covering the full schedule.
Sell
Branded storefront with the season schedule. Embedded checkout.
Scan
Gate staff scan QRs at the field. Anti-double-scan built in.
Features that pull weight
Sell a season pass as one ticket type.
Read moreReplay protection prevents one QR from getting two scans.
Read moreField-tolerant gate setup.
Read moreYour full season on one branded URL.
Read moreMoney during the season, not after the playoffs.
Read moreBuild a returning-fan list.
Read moreIn the wild
Amateur league play
500 cap / match · $10
16-match season. Each match is its own event; a season pass ticket type sells separately.
Tournament weekend
1,200 cap · $25 / day
Three-day tournament with single-day + weekend pass tiers.
Charity match
300 cap · free RSVP + $5 donation
Free entry RSVP + a donation tier for the post-game raffle.
FAQ
Add it as a ticket type on every match event (cloned), or as a single event covering the season. Scanners recognize it across matches.
Five-minute setup. Flat $0.99 per paid ticket. Direct payouts.